Create a hand in Zbrush with ZSpheres


Trying to get back to the basics of the human body. So I decide to get something going with a hand. I know Zbrush has come a long way over the past couple of years with new features and alternative ways to make something. But one thing I usually come back to is the ZSphere in Zbrush. I really love how quickly you can get basic forms made with it. Plus it is almost like an armature you can build clay on. If you haven't touched on using the ZSphere I really think you will find it pretty fun to use. Looking down at Fig.01 you can see the progression of the model of how the process would go. 
Fig.01



  1. Shows the ZSphere created and posed
  2. This step is the Zsphere with adaptive skin turned on and ready for sculpting.
  3. Shows the sculpted hand with polygroups turned on. 
  4. The final hand with sculpted details added. 

When modeling this hand I did use references I found on Pinterest and looked at my own hands too. You can never have enough references for when your modeling. Now if your having trouble visualizing with that diagram, I did record my progress that you can follow in the video link below. 



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